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The Oculus Rift virtual reality glasses are currently only available on the PC platform. No one had high hopes for support extending to macOS after founder Palmer Luckey announced that the Rift would appear on Macs when Apple starts doing proper computersThis statement is not surprising, miniLast year's minimum requirements included a powerful 4-core processor and a graphics card on the GTX970/R9 290 level. Neither of these are met by current (years-old) Macs. However, perhaps not all hopes are fulfilled.onec.

Oculus co-founder Nate Mitchell told TechCrunch that a macOS implementation is definitely not in the plans anytime soon. nestand within the next six months. The fact that Rift is coming to macOSonec will appear, but it is not completely ruled out. It all depends on several factors. First of all, it is about the hardware that will be on the macOS platform. It must be powerful enough to run the Rift without any problems. Another element is the attractiveness of the platform itself. Getting the Rift up and running on macOS would require a significant amount of work from a large group of people. Resources would have to be made available for this, and above all, it would have to make sense. In the end, however, it depends on Applu and its access to its computers. Whether it offers adequate hardware or not.

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Source: 9to5mac

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