Autodesk, the company behind many tools for working with 3D graphics such as AutoCAD or 3DS Max, has just presented its new Stingray game engine, which is intended especially for indie studios, i.e. for independent developers. The new engine is mainly characterized by the fact that, unlike the GameWare suite, it is intended for independent developers and is very simple, so it can become another popular tool alongside the popular Unity and Source engines. The Stingray engine itself is based on the older Bitsquid engine that was bought by Autodesk last year.
It differs, however, in the aforementioned environment, which is much more intuitive and completely redesigned. But there is no need to fear that the developers would lose functions and experience a similar fiasco as when Apple had to justify Final Cut Pro X. That's why Stingray is a more comprehensive set of professional tools with professional features, and as a bonus, developers can better develop and test mobile games with its help. In relation to the team, it supports real-time rendering for each platform, so that the developer sees the changes made immediately on all devices, whether it is iPhone or Mac.
At the same time, this means that Stingray will allow developers to better optimize games and also speed up their development, as there is no need to wait for rendering, implementation into code, compiling it into an application and either emulating it or installing it on the phone, only to uninstall it after 10 seconds because the application crashes when loading the scene. And finally, because Autodesk is behind professional 3D programs, Stingray is also connected to the 3DS Maxom and Maya, as well as with other tools, with the help of which you can either create your own game or create a render as Martin Hajek does or simply remake half of the map in GTA as I do for example. Engine Stingray will, unlike the 3DS Maxu, subscription and will cost $30 per month. Releases August 19.
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