When Apple in January 2011 introduced Mac App Store, promised developers that they would have the same centralized app store available to them that is available to iOS and with whom Apple did on the platform iOS such an extreme success. Instead, however, developers are currently abandoning Mac App Store and is trying to sell the apps on its own. One of the developers Milen Dzhumerov refers to the current state as an exodus. Mac App Store It brings a number of negative effects on developers. It pushes developers to unsustainably low prices, where applications essentially compete for customers not so much with their quality or uniqueness, but with their price.
Mac App Store Even after three years of launch, it does not support the option of paid updates and customers tend to leave biased and negative comments that developers have no way to respond to. The moment someone simply doesn't like your app because it's ruining their personal business, for example, they can write 10 comments calling the app bad and you, as a developer, have no way to do anything about it. Rules for apps in Mac App Store are opaque and developers often face a difficult choice whether to limit their app's features or abandon it Mac App StoreAs a result, entire application families cannot be distributed via Mac App Storebecause they have functions that Apple restricts. At the same time, these are some very widespread applications such as Photoshop, not some applications that can damage the Mac.
John Gruber himself, who has s Applem above-standard relations then notes that while applications from developers must follow very strict and restrictive rules, the Apple is exempt from these rules and does not care if its applications follow the rules. On the one hand, this is logical, but on the other hand, it gives a clear message to the developers that while they are not allowed to do something, Apple it can and it doesn't cause any problem to anyone. Apple could do App Store much more developer-friendly, for example by adding trivial features like a demo and the ability to try the app before you buy it. Apps can't charge a high price now because users won't pay tens of dollars for something they can't try.
Mac App Store is the best place to buy software, but it's far from the best place to sell it. Mac App Store has very strict rules and a number of restrictions that prevent developers from making better software. Interestingly, no one seems to mind the 30% fee from every app purchased, which it keeps Apple, but they are bothered by the restrictions they are subject to. Apple should support quality and not just quantity, which it now supports both in iTunes App Store, as well as in Mac App StoreIf things continue like this, developers will leave. Mac App Store.
As I am not a developer, but e.g. I would welcome a one-week trial period and I wouldn't mind paid updates at all, why does someone have to release a new one app unnecessary filling with a pen on appstore how to nail it made by sygic....
if the updates were paid, then everyone has outdated software... at least I, as a student, don't have to macbooknothing is stolen... well, except for movies and music (which do not receive updates) and if they charged for updates, there is no way I would buy anything...
I don't know the rules and I'm not a developer, but it would probably work with a Mac storeThey should have done something because it's a tragedy. But on the other hand, I'm not surprised that they're pushing the price down. For example, I don't understand why the iPad app is much cheaper than the MAC app even though they offer exactly the same functionality. And no one is complaining about the price appky for iPad doesn't give a damn, on the contrary they sometimes give it FREE or for 0,99,-
JKJ> Software development has never been cheap, quite the opposite.ProSoftware has never been cheap either. The $1 price for an app never existed because it didn't even cover the cost of sales, let alone the programmer. So the usual prices were hundreds and thousands of dollars. IOS the equipment is about half a billion and AppStore has wonderfully simplified the way of selling. You can now sell there for one dollar, which was previously impossible. It's almost free and the programmers still make money - just great.
But OSX is a different story than IOS. Firstly, the market is two orders of magnitude smaller, so sales are correspondingly smaller. Secondly, porting the application from OSX to IOS or vice versa, it's damn laborious, it's almost like writing a new application.
So, apart from nerds and simple utilities, software on OSX will never be as cheap as on IOS.
Zabak: That makes sense, but what if Apple enabled compatibility a long time ago iOS applications on OSX, some apps did not have to be complicatedly remade or paid for twice.
JKJ> ProSince Macs don't have a touch screen, GPS, or gyroscope, compatibility would be quite problematic.
And the programmer would not be helped in any way, he would have to deal with how to run the app on OSX.
Editing the application so that it looks good on IP4, IP5, IP6, IP6+ and iPad is still as flexible as a cow.
Replacing the mouse touch would not be a problem, the software would take care of that. Applu. The absence of GPS does not bother most applications and it can also determine the location of the iMac on maps. Of course, a cache application would be pointless. and the gyroscope would simply be non-functional, what's the point? I'm talking about applications like DayOne etc. To make it look good, it only needs to be in a window in the native resolution, which is already enough, and the fullscreen option could be solved as a zoom for those who want it. It would have to support it Apple with some KIT for developers, not that the developer will get fat with it.